Shockwave Assault - PC, 29/1/96
Shockwave Assault - PC
If Windows '95 really is going to revolutionise the way we peel fireworks (play games), developers are going to have to work very hard, very fast.
Certainly a lot harder and faster than they have on this would-be Terminal Velocity-style aerial shooter.
What does it do? It shoehorns "My God - there are thousands of them!" - style FMV clips in between extremely unappealing 3D game sequences.
What's wrong with all the Win 95 games we've seen - including Mr Shockwave Assault here - is the graphics.
Colours? There would appear to be about 10. Polygons? These are the size of bus windows, and traverse the screen with all the suave nonchalance of a palsied blackbird on ether.
There is a knock-on effect on gameplay, in that you have to shoot stuff about two seconds before it appears in your sights. Shove your Autoplay, Lech.
Shockwave Assault - PC Win 95 - by EA
Req: 8MbR DX W95
Graphix: 41%
Sonix: 74%
Gameplay: 50%
Lifespan: 49%
Originality: 62%
Uppers: Not the worst W95 shooter
Downers: Ugly and barely playable
Overall: 47% - Shark-shaver's fault
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