Digitiser Reviews Archive

 

Zeewolf 2 - Amiga, 20/2/96

 

What's wrog with Zedwolf? This isn't Sesame Street, you know.

Regardless, the Zeewolf in question is a helicopter and it's your little job to fly around a 3D environment, blow things up and kill people.

Via remote links in the game, you also get to travel in planes, trains and moon buggies (planes and tanks), like in that Steve Martin film, "Faster, Pussycat, Kill! Kill!".

Zeewolf 2 allows you to pull off some unfeasibly sexy moves, once you've got to grips with the slightly confusing control mind.

Watch - as on a mission to rescue captured scientists, you hold off enemy tanks with a salvo of missiles!

Gasp - as you escort two fighter planes to reach a downed chopper, only to get told off for being late!

Fondle - as it comes on only two disks!

Zeewolf 2 has stacks of missions and a friendly password system to help your mouth to smile big.

The vehicle-swappo is fun, but fairly pointless as you can always do a better job of blowing things up in the chopper than prancing around at half the speed in a tank.

Also, the detection can be iffy at times. If you don't drop things off exactly to the billimetre where you're supposed to be - no cigarillo, chummy.

Zeewolf 2 is one of those rare games that will see you repeating missions to score every last point and pick up every little man. Biffo?

It's worth persevering with the funny control method to enjoy kicking the sides off an enemy tank as you reveal your bullets' glory from behind a hill.

As good an Amiga game as you'll play, particularly on an A1200. This is what Dr Amiga ordered - not just more Martin Clunes (Doom clones).


Zeewolf 2 - Amiga - by Binary Asylum

Players: 1
Graphix: 88%
Sonix: 84%
Gameplay: 88%
Lifespan: 88%
Originality: 85%
Uppers: Addictive, original, fun
Downers: Tricky controls at first
Overall: 87% - Beowulf the book joke


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